using UnityEngine;
using UnityEngine.InputSystem;
public class Idel : OnGround
{
      public override void Enter()
    {
        base.Enter();
    }
    public override void Update()
    {
        if(Keyboard.current.wKey.isPressed)
           {
             fSMTestController.testStateMachine.ChangeState<Run>();
             Debug.Log("Idel to Run");
           }

        Debug.Log("Idel Update");
    }
    public override void Exit()
    {
        base.Exit();
    }
}
